Houdini VEX Render Engine

Hey everyone, I wanted to share a weekend project I've been working on: a custom render engine I built in Houdini using VEX!

Right now, it supports multiple soft point lights, AO, GI, specular reflections with adjustable reflectivity, and image textures. Each render pass is calculated separately, then combined to create the final beauty image.

I'm excited to keep pushing this further. I'd like to add environment lights and incorporating step depth to the reflections.

Thanks for checking it out :)